When we at Gallop started trying to define the set of services that constituted personal technology, we struggled with video games because the industry is so focused on products: you have to buy specific hardware in order to play your games. But it looks like this is about to change.
For the last seven years, startup OnLive has been quietly developing a cloud gaming service that removes hardware from the equation. The idea is that OnLive’s remote servers do all of the heavy lifting. You send them the input from your keyboard, mouse and various controllers, and they send you back the display. It’s a very similar concept to using other cloud services such as GMail or Remember the Milk: you simply interface with the remote system, which does all of the work. Engadget covered the live demo of the service and found it quite promising.
OnLive is planning to have a Beta program later this year (many speculate that it will be this summer), and since we’ve signed up for it, with any luck we’ll be able to give you a closer look.
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